Limit is a project that is under active development. Limit now exists in the real world!
Completed sections include: full 360 stereo vision, Voice and sound, LLM integrations via docker.
  Development is focused on Inverse Kinematics, Gait calculations, TTS and API dashboards.
The goal: a powerful quadruped that allows for exploring Nvidia software, traversal, CUDA, Visualization and AI/ML workflows. "Limit" is capable of 360 Degree Stereo Vision, LLM's, TTS, and more. The project has transitioned to use Docker deployments and AWS Websockets. Limit transitions easily to Isaac Simulator and Isaac Lab to make use of the latest cutting edge technologies in Reinforcement Learning. I designed and programmed Limit during my time in undergraduate.
More information on the "Limit X" software can be found here: Limit X Software
More information on "Limit" the quadruped can be found here: Limit Quadruped
More information on the platform can be seen in the dashboard: Dashboard